GeneTiCA

Turning a DULL project FUN!

Topics:

  • Audio middleware

  • Unity Game engine Packages

Contributions?

WHAT IS 'GeneTiCA'

GeneTiCA was an approach at my wonderfully deep storyline, I wanted something that challenged the game designer and developer in me with a small project to earn a few more skills.

what did I contribute?

DESIGN

THE APPROACH

The game design behind GeneTiCA was fairly straightforward, DNA is connected using GCTA Nucleotides, it became a fast-pace 'mastermind' like game.

IN EXECUTION

The design still proved to be very lacking; This was to be expected. Turning a singular gimmick into a game wasn't easy.

DEVELOPMENT

I used GeneTiCA as a deep dive into the Dotween Library for the Unity game engine. As well as a bit of a walk around of the FMOD audio middleware!

THE APPROACH

The idea was to use Tweens wherever possible. Any form of shaking, scaling or the latter would be made using Tweens.

IN EXECUTION

The execution was a success! I had improved my way of using tweens tenfold. Learning concepts such as recycling tweens really helped future projects remain optimised and running smoothly!

ART

Art was not a priority during this project.

WHEN ALL SAID AND DONE...

There's plenty of lessons learned from GeneTiCA, it takes more than a gimmick to make a game fun. I wouldn't call this game wasted effort, It was fun!

Let's get in touch!

Questions, offers or something you wish to tell me? Go ahead!


Find me on