ART
Remixing and Refining
THE APPROACH
When I started making content for VRChat, I did not understand what ambient occlusion was. Let alone unwrapping or modeling by reference. Still, Fixing minor issues in models or rigging models found on Sketchfab was a nice introductory exercise to the game-art flow.
IN EXECUTION
Using Photopea to adapt textures, create emission maps that Unity understood, or using Blender to convert models to be used, animated or driven in Unity was also a daily-task for me in the team. From anything to the avatars we used or the worlds we walked in. If they didn't look like what I had envisioned, I would keep hammering away to make it look presentable.